Beginning iOS Social Games

Paperback Engels 2013 2013e druk 9781430249054
Verwachte levertijd ongeveer 9 werkdagen

Samenvatting

It's certainly fun to build games that run on your iPhone and iPad. But, wouldn't it be more fun to create games that allow you to play with other gamers in your social network? There's a whole lot more things you can do. Most of the top best selling games around the world, like World of Warcraft, let you play with others online and share your experiences with your friends.

Beginning iOS Social Games is your concise introduction to iOS social and other networked gaming app development using iOS Game Center, Game Kit, Store Kit, AirPlay, iOS 7 Game Controllers, iTunes App Store and integrating with social networks/media like Facebook and Twitter.

Author Kyle Richter of Empirical Development is an expert game developer who guides you through the social game app development process step by step. This book may allow you to turn your already existing, created game into a well polished networkable and/or social media capable game app.

Specificaties

ISBN13:9781430249054
Taal:Engels
Bindwijze:paperback
Aantal pagina's:312
Uitgever:Apress
Druk:2013

Lezersrecensies

Wees de eerste die een lezersrecensie schrijft!

Inhoudsopgave

Chapter 1: Getting Started With Social Gaming<p>Chapter 2: Game Center: Setting Up and Getting Started<p>Chapter 3: Leaderboards<p>Chapter 4: Achievements<p>Chapter 5: Matchmaking and Invitations <p>Chapter 6: The Peer Picker<p>Chapter 7: Network Design Overview<p>Chapter 8: Exchanging Data<p>Chapter 9: Turned-Based Gaming with Game Center<p>Chapter 10: Voice Chat<p>Chapter 11: In-App Purchase With Store Kit<p>Chapter 12: Twitter<p>Chapter 13: Facebook Integration<p>Chapter 14: AirPlay <p>Chapter 15: Game Controllers

Managementboek Top 100

Rubrieken

    Personen

      Trefwoorden

        Beginning iOS Social Games